The Timberborn Wiki
Guides

Difficulty Settings & Game Modes

Last Updated

Timberborn offers multiple difficulty settings that control how challenging your colony-building experience will be. The difficulty you select at the start of a new game primarily affects drought and badtide duration, resource scaling, and overall survival pressure. Choosing the right difficulty depends on your experience level and how much challenge you want.

Overview of Difficulty Selection

When starting a new game, you choose a map and then select a difficulty level. The available options are Easy, Normal, and Hard. Difficulty is set at game creation and cannot be changed mid-game, so choose carefully. Each difficulty adjusts several parameters: the starting duration of droughts, how quickly drought length scales over time, the frequency and severity of badtides, and the amount of starting resources your colony begins with. The core gameplay mechanics remain the same across all difficulties; it is the survival pressure that changes.

Easy Mode: Forgiving Droughts and Generous Resources

Easy mode is designed for players who are new to Timberborn or prefer a relaxed experience. Droughts start very short, often just 1 day for the first cycle, and scale up slowly as the game progresses. This gives you plenty of time to learn the mechanics, build water storage, and establish food production without the immediate threat of colony collapse. Badtides are also less frequent and shorter in Easy mode. Starting resources are more generous, giving you extra wood, food, and water to work with during the critical early game. Easy mode is an excellent choice for your first playthrough, as it lets you experiment with building layouts and production chains without severe punishment for mistakes.

Normal Mode: Balanced Challenge

Normal mode provides a balanced experience that rewards good planning while still being forgiving enough to recover from mistakes. Droughts start at a moderate length (typically 2 to 4 days for early cycles) and scale at a steady pace. Badtides appear at regular intervals and last long enough to be threatening if you are unprepared. Starting resources are moderate, giving you enough to get established but not so much that the early game feels trivial. Normal mode is recommended for players who have completed at least one Easy playthrough and understand the basics of water management, food production, and colony layout.

Hard Mode: Long Droughts and Harsh Scaling

Hard mode is the ultimate test of your Timberborn skills. Droughts are longer from the start and scale aggressively, eventually reaching 20 to 30 days or more in late-game cycles. Badtides are frequent, long, and devastating. Starting resources are minimal, meaning you must immediately prioritize survival infrastructure from the very first day. Hard mode demands efficient colony layouts, massive water reserves, diverse food production, and careful population management. A single mismanaged drought can wipe out your entire colony. This difficulty is best suited for experienced players who have mastered the game's systems on lower difficulties and want a serious survival challenge.

Drought and Badtide Duration Scaling by Cycle

Regardless of difficulty, drought and badtide durations increase with each cycle. The game uses a scaling formula where each successive dry season lasts longer than the last. On Easy mode, this increase is gradual (roughly 0.5 to 1 extra day per cycle), meaning droughts stay manageable for a long time. On Normal mode, scaling is moderate (approximately 1 to 2 extra days per cycle), creating a steady ramp in difficulty. On Hard mode, scaling is aggressive (2 or more extra days per cycle), quickly pushing droughts into extreme territory. Understanding this scaling pattern is essential for long-term planning: you must continuously expand your storage capacity and production efficiency to keep pace with increasingly severe dry seasons.

Custom Difficulty Options

Timberborn also offers some customization beyond the three preset difficulties. When setting up a new game, you can adjust certain map-specific parameters and starting conditions. Some maps have inherently harder layouts due to limited water sources or narrow build areas, effectively adding difficulty on top of your chosen setting. Community-created maps available through the workshop may also include custom difficulty parameters. Additionally, players often create self-imposed challenges such as single-district runs, minimal building challenges, or speed runs that add difficulty layers beyond what the game settings provide.

Which Difficulty Should You Choose?

If you are brand new to Timberborn, start on Easy. It will teach you the mechanics without overwhelming you, and you can always start a new game on a higher difficulty once you feel comfortable. If you have played city builders before but are new to Timberborn specifically, Normal is a solid starting point that will challenge you without being punishing. Choose Hard only if you have already survived late-game droughts on Normal and want to push your skills further. There is no penalty for playing on Easy, and the full game experience (all buildings, technologies, and mechanics) is available on every difficulty setting. The only difference is how much survival pressure you face.

More Articles