Sensors, logic gates, actuators, and API bridges for colony automation
AND Gate
logic_gate
The AND Gate is a logic component that takes two input signals and outputs an ON signal only when both inputs are…
Chronometer
timer
The Chronometer is a time-based automation component that sends a signal based on the current time of day. Players can…
Contamination Sensor
sensor
The Contamination Sensor detects the level of Badwater contamination in the fluid beneath it, outputting a signal when…
Depth Sensor
The Depth Sensor is a water-monitoring automation component that measures the water depth beneath its arm and sends a…
Detonator
actuator
The Detonator is a specialized actuator that remotely triggers the simultaneous detonation of all connected Dynamite…
Fill Valve
The Fill Valve is an actuator component that automatically controls water flow to maintain a target downstream water…
Firework Launcher
output
The Firework Launcher is a decorative output component that launches a firework display when its input signal…
Flow Sensor
The Flow Sensor measures the water current beneath its position and outputs a signal based on whether that current…
HTTP Adapter
api
The HTTP Adapter is the output counterpart to the HTTP Lever, converting in-game automation signals into external HTTP…
HTTP Lever
The HTTP Lever is an advanced automation input component that can be controlled externally through Timberborn's HTTP…
Indicator
The Indicator is a visual output component that displays the current state of its input signal using a colored light.…
Lever
manual_input
The Lever is the simplest and most fundamental input component in Timberborn's automation system. It provides a…
NOT Gate
The NOT Gate is the simplest logic component in Timberborn's automation system, taking a single input signal and…
OR Gate
The OR Gate is a logic component that takes two input signals and outputs an ON signal when at least one input is ON.…
Population Counter
counter
The Population Counter is an automation sensor that tracks the number of beavers (or Bots) in a district or globally,…
Power Meter
The Power Meter is an advanced sensor that monitors your colony's power network, tracking metrics such as total…
Relay
relay
The Relay is a versatile signal processing component that receives an input signal, applies a configurable logic…
Resource Counter
The Resource Counter monitors the stockpile level of a specified good in your district, sending a signal when the…
Science Counter
The Science Counter is an automation sensor that monitors your colony's Science Point balance and sends a signal when…
Speaker
The Speaker is an audio output component that plays a sound alert when its input signal changes state. When the…
Throttling Valve
The Throttling Valve restricts the rate of water flow through a channel, allowing players to control not just whether…
Timer
The Timer is a time-based signal processing component that modifies incoming signals with configurable delays, pulse…
Weather Station
The Weather Station is an automation sensor that outputs a signal based on the current weather or season in the game.…