Building
Large Wind Turbine
power
The Large Wind Turbine is the upgraded wind power generator exclusive to the Folktails faction, requiring 1000 Science Points to unlock. It delivers significantly more power than the standard Wind Turbine, with output ranging from 0 to approximately 300 horsepower and an average output of around 144 horsepower depending on wind conditions. Its footprint expands to 3x3 at heights between 3 and 5 blocks, with a narrow 1x1 base at lower levels, allowing it to tower over surrounding buildings and catch stronger winds at elevation.
Like the standard Wind Turbine, the Large Wind Turbine requires no workers and no fuel, making it a completely passive power source once constructed. This is particularly valuable for the Folktails, whose playstyle emphasizes harmony with nature and efficient use of beaver labor. A cluster of Large Wind Turbines on high ground can serve as a colony's primary power backbone, generating enough energy to run multiple workshops, Observatories, and Refineries simultaneously during windy periods. The key challenge remains the variability of wind; calm periods can leave the grid underpowered.
To build a resilient power grid around Large Wind Turbines, Folktails players should invest in Gravity Batteries to store surplus energy generated during high-wind periods. Combining wind power with Water Wheels creates a diversified energy portfolio where one source can compensate when the other dips. The Large Wind Turbine represents the Folktails' commitment to sustainable, worker-free energy production at scale, and is a key late-game building for colonies that want to minimize their reliance on beaver-operated Power Wheels while maintaining robust power for advanced facilities.
Details
Footprint
Construction Costs
Guides & Articles
Quick Facts
- Type
- Building
- Confidence
- Medium
- Verified
- Mar 18, 2026
Sources
timberborn.wiki.gg
