Building
Clutch
power
The Clutch is a power management building available to both factions, introduced in version 1.0 and requiring 400 Science Points to unlock. It acts as a controllable switch in the Power Shaft network, allowing players to connect or disconnect segments of the power grid on demand. When engaged, it transmits power through like a normal Power Shaft; when disengaged, it creates a break in the line, isolating one section of the grid from another. This simple mechanism opens up sophisticated power management strategies.
The Clutch is particularly valuable for managing limited power supplies during droughts or low-wind periods. By placing Clutches at key junctions in your Power Shaft network, you can selectively shut down non-essential buildings (such as decorative powered structures or secondary workshops) while maintaining power to critical facilities like Pumps, Charging Stations, and science buildings. This triage approach ensures that your most important infrastructure stays online even when total generation drops significantly.
Advanced players use Clutches in combination with Gravity Batteries to create segmented power grids with independent storage zones. For example, a dedicated Generator-Clutch-Battery circuit can be set up to charge a Gravity Battery exclusively from a Geothermal Engine, with the Clutch disengaging once the battery is full to redirect power elsewhere. The Clutch also simplifies expansion by letting players add new grid segments without disrupting existing ones. While it does not generate or store any power itself, the Clutch is an indispensable tool for building organized, efficient, and resilient energy networks.
Details
Footprint
Construction Costs
Guides & Articles
Quick Facts
- Type
- Building
- Confidence
- Medium
- Verified
- Mar 18, 2026
Sources
timberborn.wiki.gg
