Recipe
Badwater to Explosives
common
The Badwater to Explosives recipe converts 5 units of Badwater into 1 Explosive at the Explosives Factory. Each batch takes a lengthy 3 hours and requires 150 horsepower to operate. Explosives are critical for terrain modification in Timberborn, as they are the primary component used to craft Dynamite, Double Dynamite, and Triple Dynamite for demolishing terrain, clearing blocked waterways, and reshaping the landscape. This recipe is available to all factions.
The Explosives Factory sits at the intersection of water management and landscape engineering. Badwater, the toxic fluid that contaminates rivers and crops, becomes a valuable resource once you can collect and process it. The 5:1 ratio of Badwater to Explosives means you need substantial Badwater reserves to maintain production. Explosives are then combined with Extract at the Dynamite workbench to create various grades of Dynamite: basic Dynamite uses 1 Explosive, Double Dynamite adds 1 Extract, and Triple Dynamite requires 1 Explosive and 2 Extract for maximum blast radius.
Strategic players should begin stockpiling Badwater early using dedicated storage tanks positioned near contamination sources. Since the 3-hour crafting time is relatively slow, running multiple Explosives Factories in parallel is advisable if you have large-scale terraforming plans. The 150 hp power requirement is moderate compared to other late-game buildings, making this factory easier to integrate into your power grid. Coordinate your Explosive production with your Extract output from Centrifuges to ensure you have both components ready when it comes time to craft Dynamite. Well-planned explosive use can open up new water channels, create reservoirs, and fundamentally transform your map.
Details
Building
Inputs
Outputs
Guides & Articles
Quick Facts
- Type
- Recipe
- Confidence
- Medium
- Verified
- Mar 18, 2026
Sources
timberborn.wiki.gg
