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Construction Mechanics & Building Placement

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Construction is the backbone of colony expansion in Timberborn. Every building, path, dam, and platform must be placed, supplied with materials, and physically built by beaver workers. Understanding how the construction pipeline works will help you expand your settlement efficiently and avoid bottlenecks during critical moments.

How Construction Works

The construction process in Timberborn follows three stages: marking, material delivery, and building. First, the player marks a building for construction by selecting it from the build menu and placing its footprint on the map. The building appears as a translucent blueprint at this stage. Next, hauler beavers deliver the required materials (logs, planks, metal, or other resources) from your stockpiles to the construction site. Once all materials have been delivered, builder beavers from a Builder's Hut travel to the site and physically construct the building over a set period of time. The building becomes operational only after construction is fully complete. If materials are missing or no builders are available, the blueprint remains incomplete indefinitely.

Builder's Hut Mechanics

The Builder's Hut is the essential building that enables construction. Each hut employs a set number of builder beavers who will travel to marked construction sites to perform the building work. Builders have a limited working range from their hut, so you may need multiple huts spread across your settlement to cover all areas. When multiple construction projects are active at the same time, builders will work on them based on the priority system. You can adjust the priority of individual construction projects by selecting them and changing their priority level. Higher-priority projects receive builders first. It is often wise to maintain at least two or three Builder's Huts in a growing colony, especially when expanding into new districts or building large infrastructure projects like dams.

Building Placement Rules

Buildings in Timberborn must be placed on valid terrain. Most structures require flat, dry ground to be placed. You cannot place buildings on water tiles, steep slopes, or tiles occupied by other structures unless stacking is supported. Some buildings have specific terrain requirements: water pumps must be placed adjacent to water, farms require irrigated soil, and certain decorations need specific ground types. The placement preview shows green when a valid location is selected and red when placement is blocked. Paths and platforms are more flexible and can be placed on a wider variety of terrain, including elevated positions. Buildings also need to be accessible by beaver pathways. If a building is placed in a location that beavers cannot reach by walking, it will never receive materials or workers, so always ensure path connectivity before confirming placement.

Stacking and Elevation Rules

One of Timberborn's defining features is vertical construction. Platforms can be built on top of other structures, allowing you to create multi-level settlements. This is especially useful on maps with limited flat ground. To build upward, you first place platforms at ground level, then stack additional platforms or buildings on top of them. Beavers need stairs or ramps to access elevated levels. Without vertical access, upper-level buildings will be unreachable and nonfunctional. Some buildings can be placed directly on top of platforms, while others have restrictions on how high they can be elevated. Levees and dams can also be stacked vertically to create taller barriers for water containment. Vertical building is essential for creating efficient settlements that maximize limited land area while maintaining access to water and resources.

Demolition and Recycling

Buildings can be demolished when they are no longer needed. To demolish a structure, select the demolition tool and click on the target building. Builder beavers will travel to the site and tear it down over time. When a building is demolished, you recover a portion of the materials used in its construction, typically around 50% of the original cost. This makes demolition a useful way to reclaim resources when restructuring your settlement. Be cautious when demolishing dams or levees near water, as removing them can cause flooding. It is a good practice to build temporary floodgates or backup barriers before demolishing water-containment structures. Demolished buildings free up their footprint for new construction immediately after the demolition is complete.

Construction During Droughts

Droughts present both challenges and opportunities for construction. On the challenge side, beavers become less efficient when their needs are unmet. Thirsty or hungry beavers work slower and may die before completing construction projects. On the opportunity side, dry riverbeds during droughts provide access to areas that are normally submerged. This is the ideal time to build dams, levees, and water-control structures in locations that would otherwise be underwater. Many experienced players plan their major water infrastructure projects for drought periods, pre-staging materials near the build sites so that construction can begin immediately when the water recedes. Timing is critical because you need to complete the structures before the next wet season floods the area again.

Tips for Efficient Building

Place stockpiles near your construction zones to reduce the travel time for material delivery. Use the priority system to ensure critical buildings (like water pumps and food production) are built before cosmetic or optional structures. Maintain enough Builder's Huts to cover your entire settlement, and consider adding temporary huts near large project sites. Build paths first when expanding into new areas so that beavers can reach construction sites efficiently. Avoid queuing too many construction projects at once, as this can spread your builders thin and delay everything. Instead, plan construction in phases: complete essential infrastructure first, then move on to secondary buildings. Keep a reserve of building materials in your stockpiles at all times so you can respond quickly to emergencies that require new construction.

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