The Timberborn Wiki

Tree

Oak

common

Oak is the largest and slowest-growing tree in Timberborn, requiring a full 30 days to reach maturity. In return for that patience, it delivers an enormous harvest of 8 Logs per tree, making it by far the most productive single tree in the game. Available to all factions, Oak is the backbone of late-game lumber operations, where settlements have enough infrastructure and stored resources to weather long growth cycles. With 15 days of drought resistance, Oak is also the hardiest tree in the game, capable of surviving extended dry spells that would kill less resilient species. A mature Oak forest can generate huge surpluses of wood that fuel large-scale construction projects, from multi-story housing blocks to sprawling dam networks and complex factory districts.

Oak does not produce any secondary resources; its value lies entirely in its massive log output. Felling an Oak is labor-intensive, taking a Lumberjack approximately 2 hours per tree, and a Forester needs about 1 hour to plant one. Because of the tree's large size and long growth period, Oak forests require careful spatial planning. Players should ensure their Foresters have enough planting area to keep a continuous rotation going, since a 30-day cycle means you need roughly four times the planting area of a Birch forest to maintain equivalent throughput. The large canopy of Oak trees also provides substantial shade coverage, which can be a factor when planning settlements that incorporate aesthetic or environmental considerations.

Strategically, Oak is best reserved for well-established colonies that have already secured reliable food and water supplies. Despite its exceptional drought resistance, the 30-day maturation period means that Oak plantations require significant water management infrastructure to reach maturity in the first place. Many experienced players use a mixed-forest approach, combining fast-growing Birch or Pine with slower Oak stands to ensure a constant wood supply at every stage of the growth cycle. For Folktails, Oak competes for Forester attention with faction-exclusive trees like Maple (6 Logs plus Maple Syrup) and Chestnut (4 Logs plus Chestnuts), so the choice often depends on whether raw lumber or secondary food resources are the higher priority. For Iron Teeth, Oak pairs well with Mangrove trees in aquatic zones to create a diversified forestry operation that covers both land and water tiles.

Details

Growth Time Days30
Log Yield8
Is AquaticNo
FactionCommon
NoindexNo
Drought Resistance Days15

Guides & Articles

Quick Facts

Type
Tree
Game Version
1.0
Confidence
High
Verified
Apr 8, 2026